Comments

Log in with itch.io to leave a comment.

Viewing most recent comments 1 to 40 of 62 · Next page · Last page
(2 edits) (+1)

开发者你好

我是一个游戏策划,这是一个很有趣的休闲游戏,拓展性很强,给了我很强的启发,我玩了2个小时,其中1小时是把游戏体验完,另外1小时是边玩边想如何拓展趣味,只是我的想法比较简单,希望能和您交流得到更好的建议。

1.每200米有一个BOSS,玩家可以选择打过BOSS探索更下面的米数

2.200至400米,每隔十几秒就会使左右或者上下移动反转

  400至600米,可以在方块上加迷雾,玩家只能看到身边1格范围的方块

  600-800米,每隔一段时间会地震,玩家不能移动,玩家下面的每行地块会横向移动打乱顺序,之后玩家可以继续移动

3.增加装备,更深的米数环境会出现寒冷、高温等让玩家持续掉血的环境,需要购买装备抵抗

4.增加角色,比如机械兔子,挖坚硬的方块会比较快

5.增加横向喷火方块、带点方块等

i want to do NOT lose my progess

Funny game, Love the graphics...

Good game, may become a good relax game one day.

This is really awesome, i play this for 1 hour and 30min., and haved fun all the time ,  waiting for the news updates and levels !!! Great Job

Hey hey, this is awesome! Any chance of a downloadable version?

Thanks for playing :) I'm quite busy at the moment on other projects but I'll do an .exe whenever I have time.

No problem - and of course, of course haha, that'd be great if ever you did manage to get the time. :)

Fuck! I just played for an hour and accidentally closed the page! 

ヽ(`Д´)ノ︵ ┻━┻(Knock down the table)

this is a really fun and good roguelite, the music is thrilling and makes the blood pump for me and give m a good amount of adreline and this is a really good and fun game.

This somehow got me hooked long enough to get all upgrades, so good job on that.

(+1)

I really enjoyed this game, it was great playing it, very fun :)

If this game would be developed more I can suggest one thing, which is to make some kind of ending or winning text or picture, I bought all the upgrades and it would have been really cool if I had a kind of reward picture or text for finishing :) a little suggestion but I really enjoyed it nonetheless!! love the art style. Amazing job!

(+1)

This is an awesome game !!! I had a good time playing it and killed it. By the way, I just found a BUG (seems to be a bug). When you launch a boom, and then started a battle right away, you can actually avoid the damage caused by the boom. I just used that BUG to survive once. HAHAHA, LOL! Wish all the best for the Authur. 

If it is possible, I am looking forward to a bigger version which consists of different and more difficult levels. 

(1 edit)

Ya i found that too

There's one more bug that is if you quickly break a block under you and move left or right you can break the block below you and move aside not falling down but you need to do this quick.

Hi! thanks a lot for your feedback :) it's actually coded that way because I feared it would feel frustrating for the player to get damaged by the bomb while in combat. But I agree, it feels like a bug.

Hope you had fun!

... this is great ... i just spent my whole lunch playing it lol

(+1)

This is a really good game! Some suggestions for a full version (possibly) would be the following

First, I'd try to revise the already made things. Pretty much everything is fine except for the monster blocks and bombs. It doesn't take too long to find out what each block does, and I often avoid them just because they're usually not worth it. I guess there's a bit of gold to be gained, but it really is;t much at all since gold is plentiful elsewhere. I'd add one of two options. One, you have them drop a special ore available to only them, making it worthwhile to attack them. Two, make them harder and a sort of mid-boss. The first one I think is the most likely. Bombs on the other hand are supposed to be obstacles, but really aren't a challenge to maneuver through. I'd probably make them invisible, more scarsem=, and have a longer wait time to let the player register that there's an invisible bomb and run. 

Now it's time for the things that I want, but I'll be fine without. I want a pickaxe selection screen where you can buy pickaxes for gold and other materials. This would be fun because they'd have an exchange where there might be a sword in the shop that allows fighting to be easier but mining takes longer, or a large pickaxe that makes your bunny move slower, but mines quicker or something. This would be a lot of work though so I wouldn't really expect it. Another thing I'd want is a world system, which allows you to get different ores per area. Like maybe there's a sea area where dirt is now sand but you can find seashells that you can use to upgrade your pickaxe. And instead of your torch running out, it'd be you running out of air. The last thing I'd want but isn't necessary is for it to become a mobile game. I would definitely be able to play it more and my progress would save, expecting that there'd be more rewards in the full version.

Alright, that's all I wanted to write. Tell me how I did since this was my first time doing it and I need feedback. Also, I'm not telling you to do these things, just saying things that came across my mind while playing and wanted to say. Oh, wait, for this reviewing thing I need a rating, uhhhhhh...

 9.5 carrots out of 10.

Inspired by a Dig Dug game, Bunny Bunny Dig Dig is a very enjoyable but very quick game. Despite this, the game manages to get itself played.

Great, I love it.

very nice game! i finished it in like an hour and i really liked it!

Nice game!

Very nice Game

great game!

A very cute game with a lot of potential. I’ve been playing during my lunch break today and have reached the bottom after my 5th go at it. I can tell that a lot of effort went into this game and id love to see more of it in the future but for now I’m content with what is available.

aay i made it to 199m with an outstanding pickaxe

this is also a suprisngly surpently good game

i will never learn how to spell, excuse my insolnce

DARN IT

Time to write a paragraph on a game in ~10 minutes when I can't even write an essay when given a month. Well, here goes!

I really enjoyed this game for a few reasons. The art is very cute, and definitely adds a lot of character to an already fun game. The upgrades also add a lot, and it gives you a reason to try again, to test out your new upgrades and acquire more upgrades. The game is also balanced since you lose a percentage of your items at the end. I reeeeally want to see a full version, with visual upgrades along side the non-visual ones, with maybe a story and different characters, or as a part of a larger game, as I think the art style and programming combined make for a great gaming experience.

9/10 would recommend 

Thanks for playing & taking the time to write a review :)

It's true that you lose a % of the loot when you die. However, I know several people didn't notice that if you took the elevators that sometimes appear on the sides of the mine, you'd get to keep all the loot & get back to the village ;) I definitely should make them more visible.

I didn't realize until I'd made it to the bottom the first time ;D

(+1)

Great game! would love to see this fully fleshed out! (could be good on mobile!? maybe swipe left right or down?) could see all kinds of different monsters and traps you could do, also maybe bosses and harder levels (for harder levels i would assume blocks would be higher chance of stone than dirt, then obsidian higher than both... maybe more block types? also more sparse torches but higher value gems?) either way, i'd pay for a full version of this game so i hope you pursue it!

One small exploit you should know about (you might already) is that if you start the countdown on a bomb and then enter a battle the bomb will go off while you are in the battle state and not harm you. This might be intentional, and if so its a cool mechanic. 

Thanks a lot for playing the game and for your suggestions! I had all of these in mind when making the game but ran out of time for the boss & harder levels unfortunately. Definitely something I want to explore if I get back on this project.

This "bomb exploit" was indeed intentional: I didn't want the player to feel frustrated by getting hurt by the bomb while they were in combat or getting blown up as soon as they returned to the digging.

(+4)

One of the things I really appreciate (besides it being adorable, with great graphics, and fun to play) is how well balanced the game is. I never once run into a situation where I had to get damage, there was always a way to avoid it. I just often died because I rushed into it :D

(+1)

OwO I like it :D

(+3)

Excellent game ! Probably the best I tried of Ludum Dare 48 ! Beautiful graphics, excellent gameplay with progression and all, it got me involved ! I wish it would have a way to officially "win". Best game !

this is so great

(+1)

GEB 

i honestly loved the game, it looks like a mobile spelunky (in a good way) 

the skill tree is amazing, the gameplay itself is good, and the risk and reward is really good, putting some ores around enemies is genious! there are so many good desing decisions, i just wanted to point out some things:

the bottom looks like an OOB area, when it acctualy isnt.

During my entire playthrough i just found 2 different enemies, bat and white bat.

i did not hear boss music (you could add a boss in the bottom that gave you diamonds) 

but really good game! im surprised that you made it under 48 hours

This is a very good game! If this were expanded on, this would be amazing!

This is a cute game.

(+2)

the game won't load for me :(

Deleted 204 days ago

hello! sorry that you encounter an issue :( Are you using Internet Explorer by any chance? If so, I'd suggest using either Chrome, Edge or Firefox to try loading the game.

Deleted 204 days ago

Awesome game =D

Awesome game!!

This is a pretty good game. I think that this game has a good gameplay idea! 

(1 edit) (-2)

Needs instructions on

  •  how to "bring back your loot through the Elevators" (though I did figure it out)
  • how movement works (eg you can hop up one brick)
  • Where the heck you get the bug gems (diamonds?) for upgrades
  • Apart from obstacles, is there any benefit to combat?
(1 edit)

Quick update: the diamonds eventually showed up. Don't know what the trigger is though. Can't get a consistent hop movement working either.

Maxed upgrades, made it to the bottom. Wish there was an ending.

(+1)(-1)
  • Agreed! Definitely need clearer instructions about the Elevators.
    The "hop up one brick" thing is definitely a bug, you're not supposed to be able to do that :p
  • Diamonds are randomly spawned starting a certain depth, but the spawn rate could be higher. For the game jam I idn't have time to implement a condition that offers at least one diamond if you make it to the bottom.
  • The combat is a risk/reward situation: you can get killed, but you also get loot if you're victorious (note that it doesn't consume your torch while you're in combat, so you don't really lose in-game time).

    Thanks a lot for playing and for your feedback :)
(+2)

Is there a way to go lower than 198m?

(+1)

Unfortunately not in the game jam version. I had planned to add a boss at the end, but ended up not having the time. If I make a full version of the game I'll definitely add more features/a deeper mine to explore.

Thanks for playing :) 

fun but now diamonds do not spawn...

awesome game 👍

combat sold me, what a well made game!

(+1)

I just did a speedrun of the game. World Record I guess :)

Viewing most recent comments 1 to 40 of 62 · Next page · Last page