Great game! would love to see this fully fleshed out! (could be good on mobile!? maybe swipe left right or down?) could see all kinds of different monsters and traps you could do, also maybe bosses and harder levels (for harder levels i would assume blocks would be higher chance of stone than dirt, then obsidian higher than both... maybe more block types? also more sparse torches but higher value gems?) either way, i'd pay for a full version of this game so i hope you pursue it!
One small exploit you should know about (you might already) is that if you start the countdown on a bomb and then enter a battle the bomb will go off while you are in the battle state and not harm you. This might be intentional, and if so its a cool mechanic.
Thanks a lot for playing the game and for your suggestions! I had all of these in mind when making the game but ran out of time for the boss & harder levels unfortunately. Definitely something I want to explore if I get back on this project.
This "bomb exploit" was indeed intentional: I didn't want the player to feel frustrated by getting hurt by the bomb while they were in combat or getting blown up as soon as they returned to the digging.
One of the things I really appreciate (besides it being adorable, with great graphics, and fun to play) is how well balanced the game is. I never once run into a situation where I had to get damage, there was always a way to avoid it. I just often died because I rushed into it :D
Excellent game ! Probably the best I tried of Ludum Dare 48 ! Beautiful graphics, excellent gameplay with progression and all, it got me involved ! I wish it would have a way to officially "win". Best game !
i honestly loved the game, it looks like a mobile spelunky (in a good way)
the skill tree is amazing, the gameplay itself is good, and the risk and reward is really good, putting some ores around enemies is genious! there are so many good desing decisions, i just wanted to point out some things:
the bottom looks like an OOB area, when it acctualy isnt.
During my entire playthrough i just found 2 different enemies, bat and white bat.
i did not hear boss music (you could add a boss in the bottom that gave you diamonds)
but really good game! im surprised that you made it under 48 hours
hello! sorry that you encounter an issue :( Are you using Internet Explorer by any chance? If so, I'd suggest using either Chrome, Edge or Firefox to try loading the game.
Agreed! Definitely need clearer instructions about the Elevators. The "hop up one brick" thing is definitely a bug, you're not supposed to be able to do that :p
Diamonds are randomly spawned starting a certain depth, but the spawn rate could be higher. For the game jam I idn't have time to implement a condition that offers at least one diamond if you make it to the bottom.
The combat is a risk/reward situation: you can get killed, but you also get loot if you're victorious (note that it doesn't consume your torch while you're in combat, so you don't really lose in-game time).
Unfortunately not in the game jam version. I had planned to add a boss at the end, but ended up not having the time. If I make a full version of the game I'll definitely add more features/a deeper mine to explore.
Indeed, I noticed after I posted the comment above that the bug came from somewhere else. I've since fixed it (after your 2:30 yesterday playthrough) and haven't been able to reproduce the bug since then.
Thanks man love the game by the way very fun i just wish there was a way to save your progress like when I close my laptop the game resets other than that amazing game
i like the artstyle and the theme. It reminds me a little bit of 'Dug' or 'Dig' dunnow what it was called back from the old days. I hope you're following through and making it a full game after the contest. This has potential.
Digging games are not usually my thing, but I like the way you integrate combat with this one. I agree with others who have stated it would be awesome to have a version of this to run offline on a device. One thing I've noticed is that sometimes enemies stay to the side where you can't hit them (though at least they can't attack you either). Is that intentional?
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Great game! would love to see this fully fleshed out! (could be good on mobile!? maybe swipe left right or down?) could see all kinds of different monsters and traps you could do, also maybe bosses and harder levels (for harder levels i would assume blocks would be higher chance of stone than dirt, then obsidian higher than both... maybe more block types? also more sparse torches but higher value gems?) either way, i'd pay for a full version of this game so i hope you pursue it!
One small exploit you should know about (you might already) is that if you start the countdown on a bomb and then enter a battle the bomb will go off while you are in the battle state and not harm you. This might be intentional, and if so its a cool mechanic.
Thanks a lot for playing the game and for your suggestions! I had all of these in mind when making the game but ran out of time for the boss & harder levels unfortunately. Definitely something I want to explore if I get back on this project.
This "bomb exploit" was indeed intentional: I didn't want the player to feel frustrated by getting hurt by the bomb while they were in combat or getting blown up as soon as they returned to the digging.
One of the things I really appreciate (besides it being adorable, with great graphics, and fun to play) is how well balanced the game is. I never once run into a situation where I had to get damage, there was always a way to avoid it. I just often died because I rushed into it :D
OwO I like it :D
Excellent game ! Probably the best I tried of Ludum Dare 48 ! Beautiful graphics, excellent gameplay with progression and all, it got me involved ! I wish it would have a way to officially "win". Best game !
this is so great
GEB
i honestly loved the game, it looks like a mobile spelunky (in a good way)
the skill tree is amazing, the gameplay itself is good, and the risk and reward is really good, putting some ores around enemies is genious! there are so many good desing decisions, i just wanted to point out some things:
the bottom looks like an OOB area, when it acctualy isnt.
During my entire playthrough i just found 2 different enemies, bat and white bat.
i did not hear boss music (you could add a boss in the bottom that gave you diamonds)
but really good game! im surprised that you made it under 48 hours
This is a very good game! If this were expanded on, this would be amazing!
This is a cute game.
the game won't load for me :(
hello! sorry that you encounter an issue :( Are you using Internet Explorer by any chance? If so, I'd suggest using either Chrome, Edge or Firefox to try loading the game.
Awesome game =D
Awesome game!!
This is a pretty good game. I think that this game has a good gameplay idea!
Needs instructions on
Quick update: the diamonds eventually showed up. Don't know what the trigger is though. Can't get a consistent hop movement working either.
Maxed upgrades, made it to the bottom. Wish there was an ending.
The "hop up one brick" thing is definitely a bug, you're not supposed to be able to do that :p
Thanks a lot for playing and for your feedback :)
Is there a way to go lower than 198m?
Unfortunately not in the game jam version. I had planned to add a boss at the end, but ended up not having the time. If I make a full version of the game I'll definitely add more features/a deeper mine to explore.
Thanks for playing :)
fun but now diamonds do not spawn...
awesome game 👍
combat sold me, what a well made game!
I just did a speedrun of the game. World Record I guess :)
Dig...........Thats it thats the whole comment
Finished the game!
Great game, but I got softlocked in combat with an enemy continually attacking just offstage
Same thing happened to me :/
ah sorry about that :( I think I've fixed it with the latest version, but let me know if it happens again!
Welp just happened to me around 2:30 yesterday
I didnt post this then because i didnt verify my account
Thanks for the feedback!
Indeed, I noticed after I posted the comment above that the bug came from somewhere else. I've since fixed it (after your 2:30 yesterday playthrough) and haven't been able to reproduce the bug since then.
Thanks man love the game by the way very fun i just wish there was a way to save your progress like when I close my laptop the game resets other than that amazing game
Bro! Please make a full release of this game. I would totally pay money for a fleshed out version of this. Bravo!
great game!
i like the artstyle and the theme. It reminds me a little bit of 'Dug' or 'Dig' dunnow what it was called back from the old days. I hope you're following through and making it a full game after the contest. This has potential.
Don't eat the devs.
Very polished and juicy entry. That's a five stars from me, guy.
Digging games are not usually my thing, but I like the way you integrate combat with this one. I agree with others who have stated it would be awesome to have a version of this to run offline on a device. One thing I've noticed is that sometimes enemies stay to the side where you can't hit them (though at least they can't attack you either). Is that intentional?
Hey :) thanks for playing! No it definitely was a bug that would lock you in combat. It's fixed in the latest version!
This is really great! the skill tree is challenging to level up in the beginning but I am glad I stuck it out!
I would love to have this installed in my phone and play it on the go. This is just too incredible!
Great game! Amazing deep gameplay, nice art and sound, really well executed.
Such a great game!!
<3
Really enjoyed it! <3
i loved it
seriously really fun!
such a fun game!
Super cute and addictive. Loved it, wish it had an endless mode.
Very nice!
Wow... I do not know how you could do so much in so little. You're an inspiration.
Amazing Game!!!
How u do dis in 48 hours. You're a god. Great game!!!